12.03.2009

Electronic Arts Supporting Tiger Woods


Company says relationship with athlete remains unchanged.

December 3, 2009 - Electronic Arts has offered up its support for golf star Tiger Woods following a week of media and tabloid speculation surrounding the car accident that took place outside his home early Friday morning.

"Our strong relationship with Tiger for more than a decade remains unchanged," a spokesperson told IGN. "We respect Tiger's privacy, we wish him a fast recovery and we look forward to seeing him back on the golf course."

Yesterday, Woods issued a statement on his website offering up an apology for his "transgressions" against his family.

"I have let my family down and I regret those transgressions with all of my heart. I have not been true to my values and the behavior my family deserves. I am not without faults and I am far short of perfect. I am dealing with my behavior and personal failings behind closed doors with my family. Those feelings should be shared by us alone."




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Rare Hints at Killer Instinct 3



Again – but this time with Natal functionality.

UK, November 30, 2009 - Rare has been teasing the possibility of a return for Killer Instinct 3 – and is now suggesting a new instalment in the cherished fighting series could utilize the Xbox 360's forthcoming Natal technology.

A third Killer Instinct has been rumoured since the last game was released in 1996, with Rare – a Microsoft owned studio - frequently alluding to the title. Studio head Mark Betteridge has dropped the most explicit hint that a new Killer Instinct game could be on the way in an interview with magazine Games TM.

"It's about timing, and it's about the opportunity creatively and gameplay-wise that it would offer," said Betteridge in an interview picked up by Video Games Daily, "Street Fighter IV looked great and they've done a great job, and I'm a big fan of those products, but with KI we want to do something different rather than go back into that arena."

As to what shape a new take on the series would take, Betteridge implied it would work with Natal, the motion-sensing technology due at the end of next year. "I think it's about doing something different than with a conventional controller," he said.

Could motion controls work on a fighting title, and is this what you want to see Rare working on next? Let us know in the comments below.






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Ubisoft Developing Ten Project Natal Titles


Company also has four to five titles planned for Sony's motion controller.

November 30, 2009 - Ubisoft must like what they see out of the two upcoming motion controller devices for Xbox 360 and PlayStation 3.

During the company's investor call this morning, CEO Yves Guillemot was asked about its upcoming game development on both Microsoft's Project Natal and Sony's Motion Wand. He says they have several titles planned for both.

"We have around ten games that will come out for Natal during the first six months of its release," said Guillemot. "And we expect four to five games for Sony's new motion controller.

"That's the picture at the moment. It can change in the next twelve months," he added.

Guillemot was then asked how many of these titles will be based off new or existing gaming franchises, such as Prince of Persia. He clarified by saying he was speaking about upcoming casual games, and not titles that will have added motion functionality.

"I didn't count the games that are supporting the new functions that those accessories will bring, he said. "I was more speaking about casual games that we are doing on those two machines. We can consider on those games 70 percent new properties."

Microsoft has yet to reveal Project Natal's official release date, but many company executives have pointed to a fall 2010 release window. Sony's has scheduled the release of its motion controller this coming spring.




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New Duke Nukem Being Teased by 3D Realms?


This roller coaster ride never stops.

November 30, 2009 - It appears the Duke Nukem saga will never end.

A new Duke Nukem Facebook page, believed to be started by 3D Realms owner and founder Scott Miller, posted a new teaser image from an unannounced game titled "D-Day." This is either the resurrection of the infamous Duke Nukem Forever (again) or a completely new title.

According to Duke4.Net, Miller confirmed he created the page and recently updated on his personal Facebook profile that he viewed a trailer with former 3D Realms employee, saying "the trailer rocks," but never revealing its title.

"Come Get Some!"

Miller also recently began teasing a big announcement, saying "Something big and unexpected will soon be announced."

Duke Nukem D-Day was originally planned for release on PlayStation 2 before being scrapped in 2003.

We contacted both Miller and publisher Take-Two for comment, but have not recent word back in time.






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Electronic Arts Cutting Retail Game Releases



EA chopping its library, Publisher to focus on growing digital space.


December 2, 2009 - The packaged games business is shrinking, and EA doesn't want to be left behind.

During the Reuters Global Media Summit held in New York City, CEO John Riccitiello stated the company plans to reduce its game library by a sizable amount to focus on higher quality titles and the digital gaming space.

The company is currently publishing more than 50 titles, and expects to drop that number to around 40 by next fiscal year. Riccitiello said that number could get even smaller going forward.

"Thirty wouldn't shock me at some point in the future," he told the news service.

Riccitiello also stated in a video interview he expects the digital games business, such as subscription-based services, micro-transactions, and Facebook gaming, to overtake the console market by next year, increasing its current forty percent market share to over fifty.

"It's our goal for that business to be as important as, and over time maybe more important than, our packaged goods business," he said.

Recently, Electronic Arts acquired Facebook games maker Playfish in a $300 million dollar deal.

"We're the world's leader in packaged goods games, we make more of them than anybody," Riccitiello said. We're not suggesting that business is going away ... (but) there's this other thing that's growing."


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12.01.2009

Zii comes out to play


from: epizenter.net



As we are speaking, the Zii Summit is underway in Shenzhen, China. Below is a round up of the announcements made today at the summit:

- Zii TRINITY Mobile Platform
ZiiLABS have finally entered the mobile phone arena with its TRINITY mobile platform. Together with the TRINITY phone, it features quad-band GSM/GPRS, tri-band WCDMA support with a 3.1" 16.7 million color OLED screen. The phone is powered by the ZMS-05 processor and comes with the usual X-Fi audio, 1080p video output with microSD slot. It runs both on Google's Android and Creative's Plazma. In summary, it's the ZiiEGG with mobile phone capability.

- ZiiLife™ Software, Services and Content Suite
To add value to the Zii range of devices, Creative introduces ZiiLife which consist of 4 main services:

  • ZiiMeet – The Next Generation 7M™ Collaborative Conferencing System
    "ZiiMeet is a highly-scalable Multi-Purpose, Multi-View, Multi-Platform, Multi-Medium, Multi-Host, Multi-Party and Multi-Device collaborative conferencing solution that works on PC, Mac and Zii Powered devices. ZiiMeet allows different parties to communicate and broadcast themselves ‘live’ simultaneously across different devices and platforms."

  • ZiiVue - For all your entertainment needs
    The ZiiVue is Creative's attempt to be a content provider. It boast a wide variety of content offerings such as HD movies, music, and TV media. Creative is already in talks with various music labels and production companies.

  • ZiiAcademy - The world in your hands
    "ZiiAcademy is the future of education, paving the way towards a collaborative model for knowledge acquisition and assimilation. ZiiAcademy allows users to explore the information world in an interactive and immersive learning experience, and engage in live discussions. Future Books with embedded video, text-to-speech, dictionaries, online tutorials and even engaging in live dialogue with lecturers or textbook authors can be encompassed in ZiiAcademy, revolutionizing educational pedagogy as we know it." Sounds totally like the Zii MediaBook.

  • ZiiApps - There's an app for everything
    "ZiiApps works with developers to produce game offerings, applications and utilities that support the Zii Platform. Developers who work on the Plaszma SDK can upload their applications to the ZiiApps store, which offers global support and distribution." Read: Zii App Store.

- ZiiOnaut Affiliate Program
"The ZiiOnaut Affiliate Program is a sales and marketing scheme that engages individuals to sell and market Zii products and accessories. ZiiOnaut Affiliates earn a commission when a third party purchases products or accessories from Zii.com through his referral." Not a developer or OEM partner? Become a Zii re-seller and benefit as well!

Today, Creative brought the Zii ecosystem to a new level with the announcement of the TRINITY mobile platform and its ZiiLife range of services. Together with the ZMS-05/05 chips and ZiiEGG, ZiiLABS has everything a no-brand company needs to propel itself to international market at super fast speed. However, despite how great Creative claims its Zii range of products to be, we have yet to see for ourselves if the products live up to the hype. It also doesn't help that no major company has adopted the ZMS chip or Plazma OS. There's still a day more to go before the Zii Summit ends and I do hope that Creative would unveil more products or announce any partnership it has forged. OR at the very least show us a video demo of the ZiiMeet or TRINITY phone. We will have more images/videos for you soon, so do check back on us!

[ZiiLABS Announces TRINITY]
[Creative Launches ZiiLife™]
[ZiiOnaut Affiliate Program]

comment: 9 | Tuesday, December 01 (2009) 09:15AM | Posted by: kingone





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Prince of Persia to rule May 2010



Ubisoft announces The Forgotten Sands, a return to Sands of Time storyline; will be released alongside upcoming film adaptation next spring.

One month after unconfirmed reports indicated that a new Prince of Persia game was in the works, Ubisoft has made it official. The French publisher announced today that next May it will ship Prince of Persia: The Forgotten Sands for unspecified consoles and handhelds. Though short on specifics, the announcement did reveal that the game will mark a return to the storyline that began with the successful 2003 relaunch of the series, Prince of Persia: The Sands of Time.

Prince of Persia: The Forgotten Sands' release date and story were not chosen at random. The game will be released the same month as the big-budget film Prince of Persia: The Sands of Time, based on the game of the same name. The reportedly $200 million adaptation premieres May 28 in the US and May 27 in the UK and is being produced by Jerry Bruckheimer (Pirates of the Caribbean) and directed by Mike Newell (Harry Potter and the Goblet of Fire, Donnie Brasco). Starring Jake Gyllenhaal, the film--the effects-packed trailer for which can be seen below--was cowritten by Jordan Mechner, who created the first Prince of Persia game in 1989.

Though Prince of Persia: The Sands of Time is being bankrolled and distributed by Walt Disney Films, Ubisoft is also banking on its success. Speaking at the BMO Capital Markets 17th Annual Digital Entertainment Conference earlier this month, Yves Guillemot said that the Jake Gyllenhaal-led action film franchise could be more lucrative than Disney's Pirates trilogy.

"What we hear is that it could be maybe stronger than Pirates, which did $2.7 billion dollars," Guillemot said as part of his presentation to analysts and investors. "I think this will really help our brand to become a major brand in this industry."

Ubisoft has expressed its desire to get into feature film production and has laid the groundwork by buying the Tom Clancy brand and Hybride, the effects studio behind Watchmen and 300. Earlier this month, it released a self-produced live-action short inspired by its recent hit Assassin's Creed II.





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