Assassins Creed 2 Black Limited Edition

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12.05.2009

Five Ways to Make Assassin's Creed III Rock


We want Ubisoft to wrap up the trilogy right. Here's how.

December 4, 2009 -

If a game makes money you can guarantee there will be a sequel. The Assassin's Creed series was originally conceived as a trilogy, with a traditional three-part story arc. That's not to say there won't be hundreds of spin-offs and sequels outside of the trinity, but we fully expect the main storyline to close out winter of 2011. Not only does that bring present day up to speed with the setting of the game (which is 2012), but the storyline also overlaps nicely with the popular "end-time" warnings we've associated with that year.

So fresh off our experience with Assassin's Creed II, and in anticipation of the third installment of Ubisoft Montreal's conspiratorial epic, we have five quick suggestions to help make the series go out with a bang.


5. The New Prince

Assassin's Creed II Guide
Our walkthrough, packed with feather, glyph and treasure locations.
Read the Guide »

Now that we've experienced the Prince of Persia-influenced sections of Assassin's Creed II, we want a whole lot more. These closed off set-pieces are both intriguing for their puzzle elements and because they really showed off how much range the free-running mechanic has when used correctly. And because these sections have been painstakingly laid out by the developers, they allow for a more successful implementation of stealth mechanics. Players can plan out their approach, dependent on an enemy's location and pattern. In Assassin's Creed II there was no penalty for raising the alarm in the tombs, but completing one perfectly, without ever alerting your foes, was incredibly rewarding.

4. Home Improvement

One of finest additions to the sequel was Ezio's Villa in the Italian countryside. It gave us the opportunity to put all of our collectibles on display in one location, but more importantly the small town evolved as Ezio invested more in its construction. It would be amazing to see this mechanic extended to all of the locations a player visits, and not just through the monetary system. Seeing a city and its inhabitants change and react due to the actions of the Assassin would be a great reward.

3. Advance the Acrobatics

The free running mechanic was sped up significantly for Assassin's Creed II. It might not have been as realistic as the meticulous set of climbing animations in the first game, but it was a hell of a lot more fun. The third installment should continue the trend and spiff up some of the movement animations. Ezio still runs like he's dragging a ball and chain behind him. It could even give the series a dose of the free running style portrayed in Mirror's Edge. Desmond should be able to roll, wall run, slide on his knees, and generally move more quickly than his ancestors.

2. Don't Flash Us Too Far Forward

Assassin's Creed II moved us forward in time significantly, with the Renaissance setting taking place about 300 years after the events of the first game. And it's not likely that we'll jump further back in time. A natural conclusion is to move the game to the new world during the time of the American Revolutionary War. The late 1700s were a fascinating time in history, and the time period opens up all sorts of possibilities for the Assassin's Creed storyline. Meanwhile, Desmond can enjoy sitting in an animus. The last thing we want to see is the compelling historical fiction angle ruined by the addition of skyscrapers and machine guns.

1. Wrap it Up Right

Assassin's Creed II was a blast to play, but the ending (like that of its predecessor) left something to be desired. Without getting into spoilers, we'll just say that the combat was rather unsatisfying and the closing cinematic sequences raised more questions than they answered. When the close-out to your game borders on the comical, you know you have some issues. When Assassin's Creed III finally rolls to a close, we want two things: a thrilling combat/assassination sequence and a mind-blowing reveal that wraps up the entire series in a shocking (and coherent) package. That doesn't mean there shouldn't be room for expansion of the Assassin's universe, but we definitely want the main Desmond storyline to be cleaned up and put to bed.

Those are our top five suggestions, but there are certainly some smaller tweaks we'd like to see too. Is the "gentle push" really necessary? Take it out and beef up the combat animations even more. Races seem like holdovers from the first game and should be removed in favor of meatier side-missions. We're sure the wizards at Ubi are already hard at work on Assassin's Creed III, but now's your chance to make your voice heard. What would you like to see in the next installment? Hit the comments section below and let us know.





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12.04.2009

The pop-up window that ruined my PC!


by Lee Koo (ADMIN) Moderator - 12/4/09 3:21 PM

Question:

The pop-up window that ruined my PC!


Last summer, a screen popped up on my computer saying that my computer had all sorts of harmful files on it and said that it would scan and remove them. I clicked on "OK" and the software started running and it ruined my computer, blocking my Trend Micro PCillin Internet Security antivirus and preventing any upgrades. I had to get my computer guru to completely wipe out my hard drive and reinstall my applications and what files she could save. She then installed Malwarebytes Anti-Malware program the make sure the bad application was wiped out.

She told me to not shut down if this ever happened again, but to run Malwarebytes Anti-Malware and then Trend Micro before shutting down.

On Friday the 13th, a similar thing happened. The bad application said its name was "SWP2009" and offered itself for purchase. I could not delete or minimize it, but was able to shift its screen to where I was able to get to my Malwarebytes Anti-Malware icon. Malwarebytes Anti-Malware responded and started running. I did a complete scan and Anti-Malware found six rogue files. It deleted them and rebooted my computer. Everything seemed OK, but I ran Trend Micro to be sure. Trend found 13 items, which it deleted. All this took some 4 hours.

Has anyone else encountered similar rogue software? What else can be done? I thought my anti-malware and antivirus applications would stop this, but they didn't. Apparently it was connected to some Web site I opened. I'm running Windows XP Home.

--Submitted by Royce B.

Here are some featured member answers to get you started, but
please read all the advice and suggestions that our
members have contributed to this question.

Antivirus 2009 and its successors... --Submitted by Acaykath
http://forums.cnet.com/5208-6132_102-0.html?messageID=3179759#3179759

Beat those rogue anti-virus pop-ups, BEFORE they do any damage --Submitted by si
http://forums.cnet.com/5208-6132_102-0.html?messageID=3179777#3179777

Some basic safety tips will help --Submitted by gordios777-websites
http://forums.cnet.com/5208-6132_102-0.html?messageID=3181851#3181851

Has anyone else encountered similar rogue software? --Submitted by Watzman
http://forums.cnet.com/5208-6132_102-0.html?messageID=3179771#3179771

Malware masquerade --Submitted by davismccarn
http://forums.cnet.com/5208-6132_102-0.html?messageID=3179713#3179713

Don't believe pop-ups that you don't really know --Submitted by cdcjeff
http://forums.cnet.com/5208-6132_102-0.html?messageID=3179700#3179700

Thanks to all who contributed!

If you have any additional advice for Royce, please click on the reply link and submit it. Please be as detailed as possible when submitting your answer. Thank you!






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12.03.2009

A First look at ZiiLife



A First look at ZiiLife


If there's one thing Creative can learn from Apple's success, it's that hardware can only get you so far. What people want is an ecoystem. A complete hardware and software solution that works seamlessly together. With the introduction of the Zii Trinity Mobile Phone platform, Creative and Zii Labs also announced the software suite ZiiLife. We discussed its many components in our previous article, but here's an actual video of the suite in action.



The presentation was short, but sweet. It's clear Creative is headed in the right direction with software apps like this coming out. We'll continue to update you with more information from Zii Summit as we get it.

ZiiLife




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The PS3 Perspective: Achievements Suck and Trophies Rock


The Views expressed in this story are not the views of MovieMiguel.com

There can be only one.

December 3, 2009 - I couldn't care less about my Xbox Gamerscore. When I hear about GameSpy's Will Tuttle staying up until 2 a.m. to beat a kid's game for his next 1,000 points, I scoff, and when I review a multiplatform game on the 360, I'll gladly play on someone else's hard drive to net them the numbers that mean so little to me. However, when IGN Guide Guru Colin Moriarty tells me he's closing in on my Trophy count, my heart stops beating. When I hear that Hannah Montana only takes four hours to Platinum, I dedicate my weekend to it. When I read about some system clock or patch problem that results in cheap Trophies, I'm doing it.

I'm Greg Miller, and I'm a Trophy Whore. Now, many would ask me why I'm so dedicated to a system that's so much like another system that's been out longer… another system that's more popular and generally makes more sense.

The answer is that Achievement points suck because they are too fair.

On the PSN, you feel like you have a fighting chance.
On the PSN, you feel like you have a fighting chance.
Confused? I'll regale you with a tale to explain my point a bit. When the Xbox 360 came out, I saw no point in getting it. At the time, I didn't have an HD TV nor did I have an Internet connection at home. By the time I got my butt in gear and did get a system, I was still primarily playing PS2 games so the Microsoft machine didn't see that much use. When I moved to San Francisco and was entrenched in an office packed with 360s and kids talking about their Gamerscores, I quickly discovered that it would be nearly impossible for me to hunker down and catch the 10,000-point people I play with.

Basically, a year into the 360's lifecycle, I was dead in the water when it came to Achievements.

See, the Achievement system is one of math. Everyone starts at zero points and has to claw their way up to a respectable score. You're going to be a noob for a long, long time. You've already missed the easy Madden and King Kong Achievements. If you want to double back for those, the other kids with nothing to do are still going to be thundering ahead and racking up point after point. People will see you with your 300 points and laugh you out of the village.

Trophies aren't like that. I was already a member of the IGN PlayStation Team when Trophies debuted last year, so I knew I was going to be raking these things in, but I would've chased them regardless. However, Sony threw a curveball that people either love or hate.

Trophies kind of grade on a curve.

When you start playing PS3 games and earning Trophies, you start earning the Bronze, Silver, Gold, and Platinum trinkets I love oh so much. These awards have some behind the scenes value that plays into how much they're worth in your PSN Level. That's right, your level like in an RPG. When you start playing and earning bronzes and what not, you'll see the progress bar fill quite quickly and your level start increasing like mad. It's great; it's addictive. Trouble is, the higher your level gets, the more Trophies it takes to increase your level.

I submit to you, fair reader, that this vague system is actually awesome.

I'm Level 13 on the PSN. That doesn't sound that high, right? If you just picked up your PS3 Slim, popped in a few games, and compared your Level 3 to my Level 13, you'd think you'd have a chance at catching me, but it's a trick. You're going to have to work your ass off to catch me. It's like the slot machines in Vegas that people play for hours because they're sure the next coin will win them the million.

My level translates to 1,157 Trophies – 909 Bronzes, 191 Silvers, 51 Golds, and 6 Platinums. I was level 12 for a couple of months because Golds were barely giving me 1 percentage point. Colin's on my ass (Level 12 – 997 Trophies), but he's still going to need to nab a bunch of golds and maybe even another Platinum (the kid's got seven already) to catch me. My goal is to catch up and surpass Podcast Beyond contributor Sam Bishop again. I got caught up in the review season and Sam has increased the gap between us significantly. Currently he's 23 percent from Level 14 to my 88 percent to Level 14.

On Xbox, you're out of the game from the start.
On Xbox, you're out of the game from the start.
This is a sickness! Are you reading this? I'm breaking down percentage points without knowing how many percentage points a bronze is even worth at my current level. I'm breaking this down like I'm trying to pick Super Bowl winners. This system is anarchy, and with God as my witness, I love it. You never know what's going to happen, there are kids who are crazy dedicated to it, and – most importantly -- you can start off in it right now and feel like you have a chance to succeed.

That's what Xbox is missing. Right now, my Gamerscore is an insignificant 10,674. If I abandoned my PS3, I'd have a chance at catching IGN's Kristine Steimer and her 15,359. If I quit work and never left the house, I could get close to IGN Editor in Chief Hilary Goldstein and his 43,227. But there's no way I'm going to match Tuttle's 75,227.

I feel out of this digital pissing contest before it has even begun.

Yes, Achievements are fairer and make more sense, but they put anyone just starting out or just casually playing their Xbox at a disadvantage. If you only own a PS3 for Uncharted, you can get a respectable level without any real work. If you care about chasing mystery percents like I do, Trophies are there for you and boast a reward.

In the end, Achievement and Trophies are pointless. These are meaningless numbers and digital trinkets that give us nothing, cost us hours of our lives, and might not even carry over to the next wave of consoles. Plus, the one you're going to care about – the one that actually is the best reward system -- comes down to the console you prefer playing.

Still, Achievements suck and Trophies rule.





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Ubisoft Reveals Assassin's Creed II DLC Plans



Start making room on your console's harddrive.

December 1, 2009 - Hot off its impressive first week sales news, Ubisoft revealed today Assassin's Creed II is receiving two additional download pack add-ons starting in early 2010 for PlayStation 3 and Xbox 360.

The first DLC episode, Battle of Forli, is planned for release in January, while the second, Bonfire of the Vanities, hits a month later in February.

The downloadable content will fill out the missing memory blocks in Assassin's Creed II. The titles of the content are telling in themselves. The battle of Forli most likely deals with the town being seized by Cesare Borgia (The villain in ACII) in 1499. Control of the town had previously been claimed by Pope Sixtus IV and given to his nephew Gerolamo Riario. Riario's wife was the beautiful Caterina Sforza, who fans of the game might remember running into as Ezio tried to board a boat to Venice. It's possible that the plot aligns Ezio with Caterina as she fights for the town's independence.

The Bonfire of the Vanities is a more popular historical event where supporters of the church would congregate and burn possessions that were associated with vanity like mirrors or make-up. The game refers to one such event taking place in Florence during one of the missing memories. Historically, the confrontation resulted in Caterina being taken prisoner by Cesare Borgia and relocated to Rome.

Ubisoft didn't mention any pricing details just yet, however, they did drop an unusually large harddrive space requirement. Each DLC has a minimum 1GB of needed memory, meaning these episodes could be pretty lengthy.



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Pets Invade Xbox Live



Virtual pets for your virtual self.


December 2, 2009 - Are you ready for this?


Microsoft has announced that pets will be added to the Avatar Marketplace, as of tomorrow. They don't have fancy names yet. That will be your job, naturally. Everything from several types of dogs and cats all of the way up to a pony will be up for sale at a price of 240 Microsoft points a pop (US $3).

Here's the full list: Large Dog, Pug Dog, Dog in Bag, Cat, Siamese Cat, Long Haired Cat, Goldfish, Guinea Pig, Monkey, Bird, Snake, and Pony.

You can now pay more money for a virtual goldfish than it actually costs to go buy a goldfish. On the flip side, parents can now afford to buy their daughters that pony they always wanted.




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Electronic Arts Supporting Tiger Woods


Company says relationship with athlete remains unchanged.

December 3, 2009 - Electronic Arts has offered up its support for golf star Tiger Woods following a week of media and tabloid speculation surrounding the car accident that took place outside his home early Friday morning.

"Our strong relationship with Tiger for more than a decade remains unchanged," a spokesperson told IGN. "We respect Tiger's privacy, we wish him a fast recovery and we look forward to seeing him back on the golf course."

Yesterday, Woods issued a statement on his website offering up an apology for his "transgressions" against his family.

"I have let my family down and I regret those transgressions with all of my heart. I have not been true to my values and the behavior my family deserves. I am not without faults and I am far short of perfect. I am dealing with my behavior and personal failings behind closed doors with my family. Those feelings should be shared by us alone."




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