5.06.2010

Tom Cruise Will Accept Mission: Impossible IV a Bit Later


Source: Paramount Pictures
May 6, 2010


Paramount Pictures has taken Mission: Impossible IV out of the summer of 2011 and moved it to December 16, 2011. Previously scheduled for a May 27, 2011 release, the movie will now face Fox's Alvin and the Chipmunks 3D on Dec. 16.

Paramount has also announced it will release the J.J. Abrams-directed Super 8 in summer 2011. The "secret" Steven Spielberg-produced film has a teaser trailer that debuts in theaters with Iron Man 2.

Written by Abrams, Super 8 will start shooting this fall.

MovieMiguel.com

Drop the Prozac, Pick Up a Game


You may have heard games are violent, dark and addictive. Turns out they can heal, too.

May 6, 2010 - Videogames often get bad press. Mainstream media often portray gamers are a miserable lot, closeted alone in their windowless basements, chain-chugging soda and takeout pizza, while games themselves are violent, overly sexual, filled with bad language and objectionable content, and offer nothing useful to society.

But some gamers have a very different story to tell. For disabled gamers, interactive entertainment can be a valuable tool for fun and escape, a place where players are not seen for their disabilities first. And it's not just physically disabled people who are finding that games are helping them – people with depression, anxiety and stress have found that games are just what the doctor ordered.


A recent study commissioned by PopCap Games found that casual games like Bejeweled and Peggle can help lift people's moods and help combat stress, fatigue, psychological tension, and anger. In a six-month study of 134 people, they found that playing Bejeweled reduced stress by 54 percent compared to a control group. The games also help lift participants' moods, particularly with Peggle, where there was a massive 573 percent improvement after playing.

Dr. Carmen Russoniello, who conducted the study, explains, "Granted, this study was a first step and much more needs to be done before videogames can be prescribed to treat medical conditions. However, these exciting results confirm anecdotal evidence that people are playing casual videogames to improve their mood and decrease their stress, and herald casual games' potential in health promotion, disease prevention, and treatment of stress- and mood-related disorders."

He is now conducting further investigation into the possibilities that games offer for improving mental well-being. Other research has found that exergames like Wii Fit are useful in combating depression in older adults – provided they are sprightly enough to participate.

Nathalie Caron, a 24-year-old from Ottawa in Canada, has been suffering from depression since she was a teenager. Although she found that medication helped somewhat, there were still periods when the dark feelings would "linger." Her husband introduced her to videogames, and she says she has found them extremely helpful.

"I find that immersive worlds and games that tell a story much like a movie offer great comfort at times when feeling down," she says. "For me, games like Prince of Persia and Final Fantasy offer a refuge from the occasional sorrow of life. These games offer a sort of escape which I sometimes need to view life more objectively."

Wide open spaces.

Caron also mentioned task and puzzle games like Nintendo's Artstyle series, and music games like SingStar and DJ Hero, which she says help release stress and calm her nerves.

Other people find that games are a great distraction when times get tough, and that curling up with a good game can make life's troubles more bearable. Such is Jennifer Lang's story. The 27-year-old from L.A. turned to games to help her deal with a personal tragedy.

"I've suffered from depression and anxiety off and on since I was teenager, but it was never as severe as it was after I lost a baby at 13 weeks last year," she says. "I found I had way too much time on my hands, and that time was spent thinking about and in some cases ruminating about what had happened. I picked up Viva Pinata: Trouble in Paradise because I knew I could spend hours upon hours in that game. And that's just what I did for a couple of weeks, until we had a brief issue with our Xbox and I couldn't play. I panicked. What on Earth was I going to do if I couldn't play a game? It was at that point that I decided to get some help, and in doing so learned that gaming was not only my preferred way to cope, but was actually recommended by the therapists who led my group."

Lang said her experience is that, although we are often told that avoiding our feelings or distracting ourselves from them is a bad thing, sometimes it can be useful, and games are a great vehicle to help us do that.

"For those of us who suffer or have suffered from severe depression and anxiety, getting out of your head is extremely important. It's really hard for people who have never been to that place to understand, but it can actually make the difference between life and death in some cases," she says. "I couldn't find anything during that time that could occupy my mind completely, except games. Unlike movies and TV where references to babies and pregnancy are everywhere -- I never noticed this until that happened -- games were a safe place for me to go. They offered me the solace and escape I so desperately needed."

Another gamer, Simon Thompson, a 20-year-old Brit currently living in Germany, says he would go so far as to say that gaming literally saved his life. When he was 14, he became so depressed that he was sent to an institution for his own safety. It was there that he discovered gaming, which he enjoyed immensely, and which gave him a reason to get up in the morning and carry on living.

"I had first dabbled with gaming some years before when I had, after much effort, persuaded my dad to let me buy a Nintendo 64. I had played it quite a bit, but I never really bought many games for it," he says. "I think I just wasn't too adventurous back then. After a few years I finally persuaded my dad again to let me spend my pocket money on a PS2, but it was kind of the same deal. I had great fun but I didn't get into it too much."

But that all changed when Thompson's depression changed his outlook on life and led to one of his life's darkest periods.
 "I think it was only really in the unit that I found out how much I enjoyed [gaming]. I was living in a state where the minutes seemed to drag by to the extent I would go to bed at 7:00 just so I could get the day over with. When I played videogames, I could be sucked into another world and look at the clock and wonder where on earth two hours had just gone," he says. "You could say that games were the antidote for me. For a brief while I could live in a world where my actions meant something, where cause had an effect, whereas in real life I felt everything was meaningless."


How can you be sad when Bjorn is around?
In February 2009, it was widely reported that a study had found that excessive use of videogames could also cause depression, although the study itself actually reported the opposite. It was, in fact, hours and hours of sedentary TV watching which caused heightened levels of depression, and "we did not find a consistent relationship between development of depressive symptoms and exposure to videocassettes, computer games, or radio," the study's authors wrote.

However, it's not all good news. For those battling addiction, unfortunately games can sometimes prove to be just as addictive as drugs or alcohol, especially those that never end, like World of Warcraft and EverQuest. In fact, there is now a dedicated video game addiction recovery clinic in the Netherlands, and another clinic in California has added games to its addiction treatment programs.

Many gamers we spoke to who are trying to deal with anxiety or depression are also careful to avoid online gaming on Xbox Live or similar platforms, preferring instead to play alone against a computer (and therefore more predictable and polite) opponent. Although research is thin on the ground, cyber-bullying and trash-talking online are a well-documented reality.

Caron admits that she is careful which kind of games she picks to play when she's feeling down. She says, "One of the things that I like the most about games that make me feel good is usually that there are not penalties or very few for failing. In my opinion it is important for game developers to offer that type of game mode, so that everyone can appreciate their products in a pleasing way. Unforgiving game play where you die constantly is frustrating and a turn off, and if all games were still like that, I don't think I would be turning to them as much to help me with my depression."

Thompson agrees, and adds that when he's feeling not so great, he's careful to avoid playing multiplayer games against strangers online.

"While there a lot of people that are nice enough, going online can put you in direct contact with people that feel the need to constantly insult you in the most childish ways possible -- and if you're already feeling kind of miserable, these people can do a damn good job at making you feel much, much worse," he says. "That said, if you have a few good online buddies and stick with them, playing together can be the most rewarding experience gaming has to offer."

Games like WoW can be a double-edged sword when it comes to mental health.

Dr. Carmen Russoniello is currently working on his second, more in-depth study into the effects of casual games in promoting positive mental health, and his results are expected to be made public at the end of the month. However, Russoniello doesn't believe that games themselves can be the cause of mental illness.

"My reason is simple -- most mental illness is caused by untoward stress just like addiction. If you consider a situation where someone played video games obsessively and was depressed, you can see how someone could assume one caused the other," he says. "More likely the condition is caused by stress. From my perspective people become more obsessive and prone to addiction as stress increases. Obsession like addiction is often a coping mechanism --that is, if I am distracted by being obsessed with a video game then I cannot concentrate on my worries. When I don't focus on these worries, my body does not act in a fearful way."

It's clear that games have the power to be great healers and comforts in times of mental anguish, although it seems that it's likely there are certain types and modes of games that are best avoided when one is feeling low. Russoniello also believes that picking the right games to play is important.

He says, "There is a complex relationship that exists between a person and a video game, much of which is not understood. It is only recently we have begun to consider that some games could have a positive psychological and physical effect. There is also pretty good evidence that violent video games produce negative effects. Specificity is lacking, so we don't know exactly which games produce what types of effects. This is very important research because the possibility exists to eventually prescribe different types of games to produce different types of effect."

Perhaps with more studies and research into the correlations between games and mood, including Russoniello's latest study results, there will begin to be an acceptance and a stronger interest in the value of playing games to beat the blues. MovieMiguel.com

5.05.2010

Assassin's Creed: Brotherhood Confirmed



Ubisoft confirms name of next title.

May 5, 2010 - Ubisoft has confirmed to IGN the title of the next Assassin's Creed game.

A purported GameStop reservation placeholder card for Assassin's Creed: Brotherhood has been leaked early by an employee. Ubisoft said the image below is authentic and that they'll have more information next week.

The game will be released this fall for PC, PlayStation 3, and Xbox 360. The details listed on the back of the card align with what Ubisoft has already confirmed, such as the inclusion of Ezio and the location, Rome.

"Live and breathe as Ezio, now a legendary master assassin, in his struggle against the Templar order. Lead your own brotherhood of Assassins and strike at the heart of the enemy. Rome," the card says, according to Kotaku.

"And for the first time, take part in an innovative multiplayer layer allowing you to embody an assassin of your choosing and define their killing style. A never-before-seen online multiplayer experience. Lead your own brotherhood of assassins, as Ezio, and conquer Rome."

Pre-ordering the game at GameStop will give you an exclusive multiplayer character. No details on who that might be. It's expected Ubisoft will announce its fiscal quarterly results later this month.


MovieMiguel.com

5.04.2010

Star Wars: The Force Unleashed II Given Release Date


Game will ship this fall.

May 4, 2010 - The force will be with you this fall.

LucasArts has revealed the released date for Star Wars: The Force Unleashed II on its Facebook page. The game will ship on Oct 26th, 2010 for Xbox 360, PlayStation 3, PSP, DS, Wii, and PC.

The game was first announced during the Spike TV Video Game Awards earlier this year. Not much is known about the story, but an early teaser trailer revealed the main character from the first game would be making a return.


MovieMiguel.com

Next Assassin's Creed "At Hand?"


Ezio's nemesis Dr. Vidic is apparently an avid Facebook user.


 May 3, 2010 - We know the next Assassin's Creed will be an intermediary episode picking up where the second one left off and will see Ezio returning as the lead character. Anyone who played the first two games will remember Dr. Vidic, the evil Knights Templar member that heads up research on the Animus project. He made a swift getaway at the end of Assassin's Creed II but has resurfaced to post a message on the official Assassin's Creed Facebook page (Dr. Vidic is very hip to social networking).

"It is the time of our rising. A new age enters and a great battle looms. Templar destiny is at hand and waiting for you. - Dr. Vidic"

What is the good doctor going on about? Chances are very good that we'll find out next month at E3.
MovieMiguel.com

Blur Single Player Hands-on


Going solo in Bizarre's urban racer.


UK, May 3, 2010 - Blur has changed. That much was clear last time we saw the game; from being an intriguing if confused attempt to restore the racing genre to the heights of success that it enjoyed in the early nineties it has transformed, thanks to a delay and a minor rethink, into a game that's looking quite incredible – a racer that takes cues from the likes of Modern Warfare 2 in its approach to multiplayer and ties them together with Bizarre's near-unrivalled expertise in the racing genre.

Cynics – of which there were many when the game was first announced – have been won over, thanks in no small part to the excellent multiplayer demo that's been wowing on Xbox Live of late. There's a different side to Blur, of course: the single player, another area of the game which has also gone under Bizarre's scalpel and come out looking all the better for it. First time round, Blur's solo campaign revolved around a fictional social network within the game, housing a series of game modes, races and challenges from a colourful cast of characters.

That's been made redundant by the integration of Twitter (as well as the inclusion of another as yet unnamed social network), and in its place there's a more streamlined structure to Blur's single player. The cast has been honed down to a mere nine characters, each one acting as a boss to the game's nine separate levels. They're less obtrusive than when we first saw the game – obnoxious trash talking was thankfully absent from what we played through – though they do make themselves known via boss demands, a checklist of achievements that must be ticked off before you can go wheel to wheel with them.



Those demands can be ticked off in a variety of modes – there are straight-up races, bustling affairs with some 20 cars duking it out and utilising Blur's beautifully implemented weapons (more on those in a tick), OutRun-esque checkpoint dashes, demolition-derby style destruction matches or simple one-on-one bouts. There's variety in spades, for sure, but what makes Blur's single player appealing is its many levels of reward.

Tying the game to Bizarre's heritage with Project Gotham, Blur is a game that endows its players with a real sense of achievement. Firstly there's the fan system, a not-so-subtle continuation of the kudos system that debuted in the decade old Metropolis Street Racer. It's topped up by the spectacular – be that drifting, drafting or taking out three rivals with a well placed Barge. More fans equals better cars, a vital tool for progression in later stages.

Joining this is a multi-layered achievement system – a sticker album lists a series of meta-games to be played throughout Blur, be that totalling a set number of rivals to spending a certain amount of time sideways in mid-drift. Progress in each task is helpfully charted, and with some 50 of them to unlock it's a completist's nightmare.

All these systems conspire to make an experience that, while not groundbreaking, runs much deeper than other like-minded racing games. The real innovation, it seems, has been reserved for multiplayer, and it's something that even seeps into the single player game. Online leaderboards are present at each race's end, as expected, but less expected is the option to lay down a challenge to a friend on Xbox Live. After a single player event the game records your achievements, and it's possible to ask friends to match or better your results.

It's a smart feature that goes to show how social gaming is at the very heart of Blur. Ultimately, however, it will live or die by the quality of its racing, and spending an hour in the company of the single player campaign reasserts the fact that Blur should have no problem here. The urban backdrops have come a long way since they were first revealed, and are now soaked in neon splendour – a run down Brighton's promenade that sends players drifting around the Old Steine lends some vivid colour to the seaside city, while San Francisco's Russian Hill is an electric blue parody of the real thing.

And while the handling is obviously skewed towards the arcade scale of things, the combat is wonderfully deep. Each weapon has a counter, negating some of the cheap tactics that muddy other weapons-based racers, lending the racing a uniquely tactical air – something that's come to the fore throughout the multiplayer beta.

There's not much longer to wait until the real deal lands – we'll be sure to give you the full verdict ahead of the May 28 release date.

MovieMiguel.com

E3 2010: The IGN FAQ


Everything you've ever wanted to know about gaming's biggest spectacle.

May 3, 2010 -
Every year, the videogame industry converges in Los Angeles, Calif., for the annual Electronic Entertainment Expo. Part tradeshow and part rampageous marketing orgy, E3 is both the zenith and nadir of the gaming calendar. On the plus side, tons of amazing games are show publicly for the first time. On the minus side, we typically lose between two and four editors each year in the confusion.
For us, E3 is such an immutable part of the videogame product cycle that we take its existence for granted. But we realize that most people (for better or worse) will never see the inside of the Los Angeles convention center. You have questions, we have answers. So we put together the most frequently asked E3 questions and answered them as best we could here. As with all FAQs, the most interesting questions probably have yet to be asked. So if you have an E3 query we didn't answer here, let us know! Follow IGN on Twitter and reply with a question, with the hash tag #E3IGN in your post. We'll respond to the most common questions and add our answers to the FAQ.
What is it?
When is it?
Where is it?
How do I watch?
How does it work?
Why is that man naked?
What's important?
Who goes to E3?
Can I go?
What is E3?
E3 is an annual videogame tradeshow that, in its current incarnation, is attended by developers, publishers, media, retailers, distributors and other groups tied to the industry. The purpose of the show is to connect all those groups and share information about what games will be available over the course of the next one or two years. Also, there are a lot of parties.
What does E3 stand for?
Electronic Entertainment Expo. Get it? Because there are three Es…
When is E3?
The show is always held in the summer, but the exact dates change from year to year. E3 2010 will take place from June 15-17 (Tuesday – Thursday), but unofficial E3 activities can begin as early as the Sunday beforehand and can stretch into the following weekend. Additionally, publishers such as Electronic Arts hold annual "Pre-E3" events for media in the weeks leading up to the show. It's a chance for us to spend quality time with games away from the crush of the convention crowd.
Where is E3 held?
Traditionally, E3 is held at the Los Angeles Convention Center in downtown L.A. It's done brief stints in Atlanta, Ga., and Santa Monica, Calif., but this will be the show's third straight year back at its ancestral L.A. home. But while the LACC is home to the show itself, the big publishers usually hold their press conferences at nearby venues. Sony's E3 2010 press conference, for example, will be held at the Shrine Auditorium. Fun fact: the Shrine was where Michael Jackson was filming a Pepsi commercial when his hair caught on fire on 1984.
You can almost smell the sweaty controllers.
What games will be there this year?
As usual, there's going to be a flood of game announcements at this year's E3. Later in the week, we'll be putting up a massive list of everything we know about so far. Stay tuned!
Who goes to E3?
The event used to be more of a free-for-all, and it's also seen periods of tight restriction. The current format is industry-only, but the list is less exclusive that it has been in the recent past. Tens of thousands of people will attend E3 this year, and only about 50 of them will wear deodorant.
Can I go to E3?
If you're connected to the videogame industry, chances are good. If not, then it's probably not gonna happen. And no, you can't get a ride with us. Our car is full. For more information about who's eligible to attend the show, check out the official E3 site.
My little brother and I have a gaming blog. Can we go?
Depends. Click here to try your luck. Keep your little brother away from Sunset Boulevard.
Oh, also, I'm 16.
Then forget about it.
I can sneak in, right? How hard can it be?
Used to be a lot easier. Don't waste a trip. The badge checkers don't mess around.
Is that naked guy going to be there again?
How did you even hear about that guy? And yes. We like to imagine that he's always walking around the streets of downtown Los Angeles, just waiting for us to go eat dinner so he can be naked in front of us again. Man, why did you bring that up? Gross.
Now imagine it without the red bar.
Who puts E3 together?
E3 is produced by the Entertainment Software Association, a professional organization of videogame publishers. The ESA also runs the Entertainment Software Rating Board, which is responsible for rating games.
How long has it been going on?
The first E3 was held in L.A. in 1995. Before that, new games were shown at the annual Consumer Electronics Show is Las Vegas, Nev. The first E3 is special because it marked Sony's entrance to the videogame market with the PlayStation. The Neo-Geo CD was also there. Only $500!
How many E3s has IGN covered?
IGN was officially formed in 1997 (although the beginnings were there a couple years earlier), which means IGN has covered twelve E3s. We did take a break during World War II, but it was a time of great sacrifice.
How are E3 awards determined?
Every year, IGN honors the best games of the show with E3 awards. Editors nominate games they've seen as the show progresses, a list is formed, and then we vote on the best titles in multiple categories. Keep in mind that what we see are unfinished products, and we only see what publishers want us to see. So it's quite possible that games we're blown away by at E3 won't hold up as well a year later. What we're really saying with our E3 awards is, "Your demo blew us away. We can't wait to see more!"
What do the IGN editors do at E3?
We play games. A lot of games. And when we're not playing games, we're interviewing developers about their games. And when we're not doing that we're sitting in auditoriums listening to PR people tell stories about their vacations. And when we're not doing that we're staying out until the wee hours attending industry events to see more games and talk to whoever looks interesting. And then the writing starts. So much writing. And then, at some point, we all go out as a group and sing karaoke.
IGN Editor Levi Buchanan sings for his supper. Seriously, we wouldn't let him eat until he sang a Duran Duran song.
What is the 'War Room'?
Our IGN office-away-from-home. During the show, we rent out a nearby space and work from there for days on end, stopping only to pick up cans of Red Bull to see if there might be any vodka inside. This is where we write, make phone calls, update the site and scrawl unprintable things on giant whiteboards.
What is the 'show floor' and what goes on there?
The show floor refers to the exhibition halls of the L.A. Convention Center. There are hundreds of thousands of square feet of display space at the show, and publishers like Activision, SEGA, Square Enix, Microsoft and Take-Two pay top dollar to rent it out and display their games. The convention center show floor is packed with flashing lights, giant video screens, and elaborate demo stations. Some of the bigger publishers also have makeshift meeting rooms built into the center of their areas for private meetings.
Gamers waited for hours for a chance to play SparkSoar Fantasia: Rise of the Melifluous Kobolds.
What happens at 'behind closed doors' meetings?
These are generally by invitation/appointment only, and it's a chance for publishers and developers to show their games to media (and sometimes one another) without the distraction of the show floor. These meetings are often held when a game isn't quite ready for a completely public viewing. Developers and many journalists are more used to seeing games in unfinished states than some other segments of the E3-going population. That's why some developers are more inclined to show early versions of games this way.
What are booth babes, and will they be at E3?
We refer to them as modeling engineers, and they are hired by publishers to stand in front of their "booths," look pretty and sometimes hand out flyers. They're a bit of a holdover from the CES days, and they were actually banned for a spell. They're back, but not in the numbers they once were.
Still in the running towards becoming E3's Next Top Models.
How can I watch the show?
Every year, we broadcast live from the E3 show floor. It's the best place to see live demos – by the developers themselves – of the hottest games of the show. In 2009, we showed you Halo 3: ODST, Forza 3, Star Wars: The Old Republic, Assassin's Creed 2, God of War III, Batman: Arkham Asylum, Uncharted 2, Mass Effect 2 and tons more. When we're not showing live demos, we're broadcasting the biggest press conferences, straight to your computer in streaming video.
When will I be able to watch it?
It starts on the afternoon of June 15 and runs through June 17, all three days of the show. When we're not running live segments, we'll be re-running the best demos and conferences, just in case you missed something. And some of the segments will be archived soon thereafter, so you can watch many of the best demos at your leisure.
I have harpsichord practice. What should I do?
Stay up as late as possible every night during E3 and watch our Live Show. Catch up on what you missed later in the week as the archives go up. Seriously, you don't want to miss anything.
When is the press conference for my favorite game company?
As of this writing, here are the confirmed E3 press conference dates and times:
Monday, June 14, 10:00 a.m. PST – Microsoft
Monday, June 14, 5:00 p.m. PST – Ubisoft
Tuesday, June 15, 11:30 a.m. PST – Sony
Tuesday, June 15, Time TBD – Nintendo
More are incoming. We'll update you when we hear more.
Chocobos chocobos chocobos chocobos.
Will [insert famous game developer here] be at the show?
Yes, and he or she will surprise you by actually being a super nice guy/girl.
How often do IGN's E3 predictions come true?
Always. Unfortunately, due to a database error, all records of our past predictions have been lost.
What's the best E3?
The one you walk away from.
Put that thing away, Itagaki-san. We don't know where it's been.

You probably have a ton more E3 questions than we could possibly imagine. So don't forget to follow IGN on Twitter and hit us with your #E3IGN-tagged questions. As we get more and more, we'll update this FAQ with our E3 wisdom.


MovieMiguel.com