5.04.2010

E3 2010: The IGN FAQ


Everything you've ever wanted to know about gaming's biggest spectacle.

May 3, 2010 -
Every year, the videogame industry converges in Los Angeles, Calif., for the annual Electronic Entertainment Expo. Part tradeshow and part rampageous marketing orgy, E3 is both the zenith and nadir of the gaming calendar. On the plus side, tons of amazing games are show publicly for the first time. On the minus side, we typically lose between two and four editors each year in the confusion.
For us, E3 is such an immutable part of the videogame product cycle that we take its existence for granted. But we realize that most people (for better or worse) will never see the inside of the Los Angeles convention center. You have questions, we have answers. So we put together the most frequently asked E3 questions and answered them as best we could here. As with all FAQs, the most interesting questions probably have yet to be asked. So if you have an E3 query we didn't answer here, let us know! Follow IGN on Twitter and reply with a question, with the hash tag #E3IGN in your post. We'll respond to the most common questions and add our answers to the FAQ.
What is it?
When is it?
Where is it?
How do I watch?
How does it work?
Why is that man naked?
What's important?
Who goes to E3?
Can I go?
What is E3?
E3 is an annual videogame tradeshow that, in its current incarnation, is attended by developers, publishers, media, retailers, distributors and other groups tied to the industry. The purpose of the show is to connect all those groups and share information about what games will be available over the course of the next one or two years. Also, there are a lot of parties.
What does E3 stand for?
Electronic Entertainment Expo. Get it? Because there are three Es…
When is E3?
The show is always held in the summer, but the exact dates change from year to year. E3 2010 will take place from June 15-17 (Tuesday – Thursday), but unofficial E3 activities can begin as early as the Sunday beforehand and can stretch into the following weekend. Additionally, publishers such as Electronic Arts hold annual "Pre-E3" events for media in the weeks leading up to the show. It's a chance for us to spend quality time with games away from the crush of the convention crowd.
Where is E3 held?
Traditionally, E3 is held at the Los Angeles Convention Center in downtown L.A. It's done brief stints in Atlanta, Ga., and Santa Monica, Calif., but this will be the show's third straight year back at its ancestral L.A. home. But while the LACC is home to the show itself, the big publishers usually hold their press conferences at nearby venues. Sony's E3 2010 press conference, for example, will be held at the Shrine Auditorium. Fun fact: the Shrine was where Michael Jackson was filming a Pepsi commercial when his hair caught on fire on 1984.
You can almost smell the sweaty controllers.
What games will be there this year?
As usual, there's going to be a flood of game announcements at this year's E3. Later in the week, we'll be putting up a massive list of everything we know about so far. Stay tuned!
Who goes to E3?
The event used to be more of a free-for-all, and it's also seen periods of tight restriction. The current format is industry-only, but the list is less exclusive that it has been in the recent past. Tens of thousands of people will attend E3 this year, and only about 50 of them will wear deodorant.
Can I go to E3?
If you're connected to the videogame industry, chances are good. If not, then it's probably not gonna happen. And no, you can't get a ride with us. Our car is full. For more information about who's eligible to attend the show, check out the official E3 site.
My little brother and I have a gaming blog. Can we go?
Depends. Click here to try your luck. Keep your little brother away from Sunset Boulevard.
Oh, also, I'm 16.
Then forget about it.
I can sneak in, right? How hard can it be?
Used to be a lot easier. Don't waste a trip. The badge checkers don't mess around.
Is that naked guy going to be there again?
How did you even hear about that guy? And yes. We like to imagine that he's always walking around the streets of downtown Los Angeles, just waiting for us to go eat dinner so he can be naked in front of us again. Man, why did you bring that up? Gross.
Now imagine it without the red bar.
Who puts E3 together?
E3 is produced by the Entertainment Software Association, a professional organization of videogame publishers. The ESA also runs the Entertainment Software Rating Board, which is responsible for rating games.
How long has it been going on?
The first E3 was held in L.A. in 1995. Before that, new games were shown at the annual Consumer Electronics Show is Las Vegas, Nev. The first E3 is special because it marked Sony's entrance to the videogame market with the PlayStation. The Neo-Geo CD was also there. Only $500!
How many E3s has IGN covered?
IGN was officially formed in 1997 (although the beginnings were there a couple years earlier), which means IGN has covered twelve E3s. We did take a break during World War II, but it was a time of great sacrifice.
How are E3 awards determined?
Every year, IGN honors the best games of the show with E3 awards. Editors nominate games they've seen as the show progresses, a list is formed, and then we vote on the best titles in multiple categories. Keep in mind that what we see are unfinished products, and we only see what publishers want us to see. So it's quite possible that games we're blown away by at E3 won't hold up as well a year later. What we're really saying with our E3 awards is, "Your demo blew us away. We can't wait to see more!"
What do the IGN editors do at E3?
We play games. A lot of games. And when we're not playing games, we're interviewing developers about their games. And when we're not doing that we're sitting in auditoriums listening to PR people tell stories about their vacations. And when we're not doing that we're staying out until the wee hours attending industry events to see more games and talk to whoever looks interesting. And then the writing starts. So much writing. And then, at some point, we all go out as a group and sing karaoke.
IGN Editor Levi Buchanan sings for his supper. Seriously, we wouldn't let him eat until he sang a Duran Duran song.
What is the 'War Room'?
Our IGN office-away-from-home. During the show, we rent out a nearby space and work from there for days on end, stopping only to pick up cans of Red Bull to see if there might be any vodka inside. This is where we write, make phone calls, update the site and scrawl unprintable things on giant whiteboards.
What is the 'show floor' and what goes on there?
The show floor refers to the exhibition halls of the L.A. Convention Center. There are hundreds of thousands of square feet of display space at the show, and publishers like Activision, SEGA, Square Enix, Microsoft and Take-Two pay top dollar to rent it out and display their games. The convention center show floor is packed with flashing lights, giant video screens, and elaborate demo stations. Some of the bigger publishers also have makeshift meeting rooms built into the center of their areas for private meetings.
Gamers waited for hours for a chance to play SparkSoar Fantasia: Rise of the Melifluous Kobolds.
What happens at 'behind closed doors' meetings?
These are generally by invitation/appointment only, and it's a chance for publishers and developers to show their games to media (and sometimes one another) without the distraction of the show floor. These meetings are often held when a game isn't quite ready for a completely public viewing. Developers and many journalists are more used to seeing games in unfinished states than some other segments of the E3-going population. That's why some developers are more inclined to show early versions of games this way.
What are booth babes, and will they be at E3?
We refer to them as modeling engineers, and they are hired by publishers to stand in front of their "booths," look pretty and sometimes hand out flyers. They're a bit of a holdover from the CES days, and they were actually banned for a spell. They're back, but not in the numbers they once were.
Still in the running towards becoming E3's Next Top Models.
How can I watch the show?
Every year, we broadcast live from the E3 show floor. It's the best place to see live demos – by the developers themselves – of the hottest games of the show. In 2009, we showed you Halo 3: ODST, Forza 3, Star Wars: The Old Republic, Assassin's Creed 2, God of War III, Batman: Arkham Asylum, Uncharted 2, Mass Effect 2 and tons more. When we're not showing live demos, we're broadcasting the biggest press conferences, straight to your computer in streaming video.
When will I be able to watch it?
It starts on the afternoon of June 15 and runs through June 17, all three days of the show. When we're not running live segments, we'll be re-running the best demos and conferences, just in case you missed something. And some of the segments will be archived soon thereafter, so you can watch many of the best demos at your leisure.
I have harpsichord practice. What should I do?
Stay up as late as possible every night during E3 and watch our Live Show. Catch up on what you missed later in the week as the archives go up. Seriously, you don't want to miss anything.
When is the press conference for my favorite game company?
As of this writing, here are the confirmed E3 press conference dates and times:
Monday, June 14, 10:00 a.m. PST – Microsoft
Monday, June 14, 5:00 p.m. PST – Ubisoft
Tuesday, June 15, 11:30 a.m. PST – Sony
Tuesday, June 15, Time TBD – Nintendo
More are incoming. We'll update you when we hear more.
Chocobos chocobos chocobos chocobos.
Will [insert famous game developer here] be at the show?
Yes, and he or she will surprise you by actually being a super nice guy/girl.
How often do IGN's E3 predictions come true?
Always. Unfortunately, due to a database error, all records of our past predictions have been lost.
What's the best E3?
The one you walk away from.
Put that thing away, Itagaki-san. We don't know where it's been.

You probably have a ton more E3 questions than we could possibly imagine. So don't forget to follow IGN on Twitter and hit us with your #E3IGN-tagged questions. As we get more and more, we'll update this FAQ with our E3 wisdom.


MovieMiguel.com

5.02.2010

TriOviz 3D: Too good to be true?


April 1st, 2010
Page 1 of 2. Page 2 ->
Last week's release of the Game of the Year edition of Batman: Arkham Asylum saw the debut of the brand new TriOviz for Games 3D system.
Designed to work with PC, PS3 and Xbox 360 on conventional 2D displays, the system promises what developer Darkworks describes as "a high-quality, cutting-edge experience for the console audience without expensive barriers to adoption".
So just how does it work and how good is it?
"TriOviz for Games is the only quality solution that is currently available to every player out there, without the need to purchase further equipment," says Alexis Arragon, product manager for TriOviz.
"By quality I mean a good 3D feeling through an enhanced depth-of-field, dynamically changing according to the player's (or the camera's) point of view, with no colour loss and no impact on performance. Switch on your TV, we support both standard and high-definition sets, put the glasses on and you're ready to go with just an inexpensive pair of glasses."
With the new edition of Batman: Arkham Asylum, two sets of glasses are included in the package. They look just the same as traditional "paper" glasses, just with differently coloured lenses (pink and green as opposed to red and blue). The switch from 2D to 3D is accomplished during the initial calibration phase, or you can turn it on or off manually via a brief journey to the options screen.
The principles behind TriOviz are fairly straightforward. While the final image output from your gaming hardware is being rendered to a flat 2D screen, the consoles themselves are obviously operating internally in 3D. A key component in creating the image is through the use of the Z, or depth buffer. TriOviz operates on the engine level of the game it is incorporated into, extrapolating data from the buffer and then using colour separation to add the illusion of proper depth to the scene.
The concept of colour separation 3D is best known with the traditional red/blue anaglyph system, dating back over 50 years when poor-quality 3D first hit cinema screens. Although its system uses colour separation, Darkworks is keen to point out that there are some pretty big differences.
"Anaglyph is basically mixing a red image with a blue image, each one being shot a few inches apart from the other," explains Arragon.
"We tap into the game engine data to detect the orientation of the camera and we apply the 3D effect based on this plus the depth information available. Because we do not rely on the display mechanism to switch between two images (polarised screen, high frequency flickering), we need a way to display the 3D information, hence the coloured filters on the glasses. We keep this fringing to the minimum so the image still looks good when someone watches you playing, without the glasses."
Clearly there's additional processing going on here, which does add to the time taken to generate any given frame within Batman: Arkham Asylum. Having played the game, it's clear that the performance hit manifests in both console versions. However, the PS3 version tears more often than the 360 version even in 2D mode, and the impact to performance is more noticeable with the game running via TriOviz. However, it's still smooth enough and perfectly playable regardless of the host platform.
"The native integration of TriOviz for Games into a game eats up approximately 2ms each frame," reveals Arragon.
"That's below a 10 per cent hit in a 30FPS game. For more technologically-demanding games, there are memory and CPU optimisations to implement to go below the 2ms barrier. One of our prospects successfully integrated our solution in a 60FPS game. Because our SDK works like a shader, there are multiple ways to optimise performances when using TriOviz for Games."
Darkworks says that when Warner Bros. and Arkham Asylum developer Rocksteady saw the TriOviz demo, they were instantly excited by the possibilities.
"Since we started showing this technology to the industry, we've only encountered a couple of instances where people were dismissive," Arragon says.
"The vast majority are impressed by what the TriOviz technology adds, especially based on what it delivers using the equipment that 100 per cent of the players already own. Of course, some publishers and developers get more excited than others, as was the case with Warner Bros. and Rocksteady. It's amazing to be debuting on the market with such a great title."
The developer describes TriOviz for Games as a "straightforward, non-intrusive solution to turn any game into 3D" and reckons that the integration process is quick and painless. Darkworks itself will work on-site "commando-style" to help with the conversion.
"Depending on game engine specifics, the implementation can take up to a week to complete: meaning tapping into the codebase, getting the effect to work at its best in 100 per cent of the game, optimising the colours if it's required and adding a bit of polish here and there," Alexis Arragon reveals.
"Our team is available to come on site, do the integration and teach someone at the developer's side how to deal with 3D. It's like learning a new language in a couple of hours; the mastery just comes with a bit of experience. Then we make ourselves available for support through email, phone or even commando operations before submission."
The notion of repurposing the depth buffer for a stereo 3D style effect isn't new. Indeed, at the recent GDC event Sony revealed plans to adapt and improve this basic concept in order to allow more PS3 titles to transition into full stereoscopic 3D for the forthcoming launch of its dedicated sets (more on that in a future Digital Foundry post). Support for the so-called "2D plus depth" system is also a part of the new 3D-based HDMI 1.4 protocols.

However, there are clear disadvantages in adopting a 3D approach based on the Z-buffer over and above the basic fact that the game is still essentially rendering the viewpoint for just one eye. Chief amongst them is that transparency effects aren't rendered in the depth buffer, so they won't show up as a 3D effect on-screen. So the danger there is that particle effects and explosions - sometimes the most spectacular parts of a game - will look flat as a consequence of limitations in the basic concept.
"Sure, there are some limitations based on what is and what is not written in the depth buffer, but there are also solutions to work around those," Arragon says confidently.
"I'll let you play through Batman: Arkham Asylum GOTY edition to decide for yourself whether particles and explosions look good or not. Be sure to take a look at the detective vision mode too."
And decide I have. Having spent a couple of days with both the PlayStation 3 and Xbox 360 versions of the Game of the Year rendition of Batman: Arkham Asylum, my personal verdict is that while TriOviz offers up an interesting implementation of 3D, there are still some fundamental obstacles that ensure that the system doesn't quite live up to the claims being made for it.
However, Arragon's suggestion to try out the detective vision mode is a really good one: in this mode, the 3D effect is clear, unambiguous and looks rather smart. The flat colour and vector-style appearance suits the TriOviz technology remarkably well.
After the initial appreciation of the depth TriOViz offers once your eyes have adjusted, detective mode is the highlight of the whole endevour. It suggests that games that take into account TriOviz at the conceptualisation stage could benefit far more than tacking it on to an existing, completed game. It says to me that there's something here that's worth pursuing.
However, it's a bit difficult to process the claims about retaining the original colour palette when you have green and pink pieces of plastic covering your eyes: not surprisingly the colour balance feels very different to playing the game in 2D, so I'll assume that this claim is related to non-glasses viewing. With glasses donned, I found that it took a while for my eyes to "acclimatise" to any given scene, and when you moved into a new area with a new colour scheme or brightness level the process began anew.
Often, the pink and green fringes on objects were all too evident and sometimes the 3D effect simply didn't seem to work for me at all on the entire scene. I tried the game on two displays, fiddled with the colour balance on both in an effort to bring the pinks and greens closer to the lens colours and while the situation was improved I was never completely happy with the effect outside of the detective mode. I was left wondering if some kind of more involved in-game calibration system could have helped or whether we're just dealing with the inherent limitations of an optical illusion.
Other minor issues concerned the location of the HUD in 3D space, and the implementation of those pesky transparencies. Particles and explosions don't stay so long on-screen so any issues in implementation don't tend to register, but transparent textures such as the Joker's arrows on the ground and smiley-face graffiti do - and they don't look so great.
At the end of the day, using colour-filtered glasses is probably going to result in a variable experience depending on the individual. Let's not forget that this is not true stereoscopy, it's essentially a system that is trying to fool the human eye. Clearly TriOviz is a far cheaper alternative to buying a top-end 3D TV and active shutter glasses, and there is an added sense of depth that can look impressive, but having used Sony's proper stereoscopic 3D system and NVIDIA 3D Vision, there is little comparison. As a strong 3D advocate, I wanted TriOviz to look great. The full-on systems just do.
However, TriOviz retains the advantages it possesses in the PC space, where there are many other competing 3D systems. In addition to NVIDIA 3D Vision, at GDC I also had the chance to check out a new implementation called Triple-D, which was OK, but limited to DirectX 9-only and with no shadows. The version of DiRT 2 I saw looked decent enough in first-person mode, but in third-person the lack of shadows made the car look like it was floating in mid-air.
"We have a DX10 version working, and I am not aware of limitations on the PC side," assures Alexis Arragon. "Again, because we're at the software level, we do not have the barrier of that 'lack of X seen in Y driver solution'…"
NVIDIA's 3D Vision system seems to be gaining traction though, with the GPU vendor expanding its range of games all the time, and set to offer forthcoming compatibility for triple-screen set-ups, similar to AMD's EyeFinity but with an added dimension.
"While 3D is gaining a lot of momentum in Hollywood, we know that gamers are still a little sceptical, waiting to see a real, practical solution," says Arragon.
"With all the 120Hz monitors, polarised glasses, the shutter glasses, the old anaglyph curse and the likes, it's all very confusing. There's no standard yet and every quality solution on the market currently requires consumers to spend a fair amount of money for specific equipment. Arguably, 3D Vision does more dramatic 3D, but they have their engineers re-crafting the PC version of those games for a neat effect. Our solution does the job by itself and we do not hit the player with a $600 price tag."
Batman: Arkham Asylum - Game of the Year Edition is out now for PC, PS3 and Xbox 360. Check out our original Batman: Arkham Asylum review to see why it's worth checking out.


MovieMiguel.com

HD 101: 3D FAQ



DirecTV 3D demo
While not everyone is sold on 3D at home yet -- or even in the theater -- most still have at least a few questions, and in the past year or so we've heard 'em all. So we figured we might as well share all the questions and the answers in one easy to read 3D FAQ. This is by no means comprehensive, but thanks to the wonders of the internet if we missed something it isn't too late to ask in the comments and watch in wonder as the post magically gets updated.

Why are there two display formats? Is this a format war?

No, it isn't a format war as both formats will display the same content. In active shutter glasses systems the glasses are more expensive where with circular polarized all the cost is in the display.

Are one brand of Active Shutter glasses compatible with all TVs?

No, shutter glasses aren't compatible but just like remotes, there are universal ones.

How are the Active Shutters glasses powered?

Some glasses have internal batteries and come with chargers, others use small watch-type batteries.

Do active shutter glasses work with different 3D content formats?

Yes, the glasses are specific to TV, not the source.

What are the different 3D content formats?

Just like HD has different resolutions, 3D has different formats. There is frame compatible that is backwards compatible with set-top boxes, then there is the new MVC AVC codec that requires new equipment but it does double the resolution. It is the left image plus the difference for the right.

Side by Side 3D of the Masters

Isn't frame compatible half the resolution of HD?

No, it's actually the exact same resolution as HD. Sure it would be better if the resolution was doubled, but it still isn't less resolution than HD.

3D formats

Who's using what formats?

Broadcast mediums like satellite and cable are using frame compatible since it works with existing set-top boxes. Blu-ray is using MVC and requires a new Blu-ray player.

What resolution is 3D in?

Both 3D formats support 1080p and 720p. Blu-ray is 1080p 24 per eye or 720p 60 per eye. 3D broadcast is 1080i 30 per eye or 720p 60 per eye.

Is HDMI 1.4a required for 3D?

No, in fact many HDMI 1.3 cables, switches and other equipment will work with multiple 3D formats, but none are guaranteed to work. HDMI 1.4a equipment is guaranteed to work with most 3D formats.

So if I buy a new 3DTV, what else do I need to watch 3D via cable or satellite?

Since most existing set-tops support frame compatible 3D, you won't need anything else. But until your box gets a firmware update that'll make it 3D aware, you'll need to manually select the format.

How much bandwidth does 3D need?

Frame compatible 3D uses the same as HD, but DirecTV says it's more efficient to compress. 3D Blu-ray uses about 50 percent more throughput with a higher maximum bit rate of 60Mbps.

Who cares about 3D, I want 1080p at 60 fps.

We all do and in fact cable and satellite plan on delivering 1080p60 per eye eventually, but it'll require a new set-top box -- no word on which codec will be used, but you'll be able to watch it in 2D too.

Will a 3D channel require a full 6Mhz QAM channel?

No, not at all. Even the ultimate 1080p/60 per eye would easily fit into half a QAM channel. You see since the set-top needs upgraded anyways, it'll be upgraded to one that supports some variation of H.264, which is much more efficient than MPEG2 that's used today.

How will 24p 3D be displayed on a 240hz HDTV?

Sony 3DTVs display 24p 3D at 120hz per eye, so each frame will be shown 5 times.
Panasonic 3DTVs will display 24p 3D at 96hz per eye, so each frame will be shown 4 times.

Are there even any 3D channels?

Other than a few 3D specials there aren't any channels live yet, ESPN will launch its 3D channel this Summer on DirecTV -- no one else has announced carriage yet. DirecTV also plans to launch a few 3D channels this Summer including a PPV channel and a variety channel. All will use the frame compatible 3D format but will probably be different resolutions (ESPN is expected to be 720p60, might be some 1080p24 PPV movies too).

ESPN 3D

So... sports and movies, is that it?

No, Discovery and Sony are working to launch a 3D channel next year that might be called 3D.net.

When are we going to start seeing 3D Blu-ray Discs for sale?

No firm dates yet, but Blu-ray movies should start shipping this Summer, in the meantime demo material comes with Samsung and Panasonic's 3D kits.

Do 3DTVs cost a lot more than 2DTVs?

No, not really. In fact the first generation 3DTVs from Samsung and Panasonic are actually cheaper than their comparable-older 2D versions.

Older TVs can't be upgraded to play 3D. Even the latest 120Hz displays can't accept the signal and there's no IR emitter to sync the glasses.

Can I use the 3D glasses as sunglasses?

Well you can do whatever you want, but while the glasses do block light they don't really work as sunglasses.

If they block light, does that mean the TV is dimmer?

Kind of, displays actually automatically crank up the brightness to compensate for the dimming of the glasses, but not as much as they dim. The good news is that the glasses do improve the display's perceived black levels.

Can I upgrade the firmware in my Blu-ray player to support 3D?

Only the PS3 is getting an update, most older hardware can't be updated to support the new MVC version of AVC that is used to encode 3D.

Can I watch 2D on a 3DTV?

Yes of course, you don't have to watch 3D all the time. The newer HDTVs have better 2D performance as well and you can even watch 3D content in 2D if you want.

Can I watch this new 3D content on the 120Hz HDTV I just bought?

No, older TVs can't / won't be upgraded to be 3D compatible. Even the latest 120Hz displays can't accept the signal and there is no IR emitter to sync the glasses.

So what my Mitsubishi or Samsung DLP has been doing 3D for while, so can I just pick up a 3D Blu-ray player and enjoy?

Nope, DLPs use the checkerboard 3D format which needs a converter, but Mitsubishi does have one coming for an estimated $100. In addition some 3D Blu-ray players like the Panasonic 3DT-300 will output checkerboard 3D -- thanks snickering hound.

nVidia 3D Vision

Can I watch 3D on my computer?

Yes, all you need is a display that'll accept 120hz input and an nVidia 3D vision kit. It comes with 3D playback software and there are updates for the Blu-ray PC software to make them 3D compatible.
MovieMiguel.com

Next Batman Movie Coming July 20, 2012!


Source: Warner Bros. Pictures
April 30, 2010


Warner Bros. Pictures has set a July 20, 2012 release date for Christopher Nolan's third Batman movie in conventional and IMAX theaters! That is a little over two weeks after Sony Pictures is releasing their Spider-Man reboot on July 3, 2012.

Nolan's second Batman movie, The Dark Knight, opened July 18, 2008 and earned more than $1 billion at the worldwide box office.

Stay tuned as we'll have lots of news on the Batman and Spidey movies over the next two years!
MovieMiguel.com

Sylvester Stallone Says Rambo is "Done"


Source: The Shiznit
May 1, 2010


We're not sure what has happened since last November (see here, here and here), but now Sylvester Stallone tells Empire magazine that another "Rambo" movie isn't happening after all.

"I think Rambo's pretty well done. I don't think there'll be any more. I'm about 99 per cent sure," he told the magazine in the latest issue.

So what will the almost 64-year-old actor concentrate on instead?

"We are very serious... we're already working on an [Expendables] sequel," he said.

He lined up quite a cast for the August 13 release. In addition to Sly, The Expendables stars Jason Statham, Jet Li, Dolph Lundgren, Eric Roberts, Randy Couture, Steve Austin, David Zayas, Giselle Itie, Charisma Carpenter, Gary Daniels, Terry Crews and Mickey Rourke.

It also features the much talked about cameo by Arnold Schwarzenegger and Bruce Willis.
MovieMiguel.com

Game Crazy Set To Close All Remaining Stores


Parent company Movie Gallery set to close its doors.

May 1, 2010 - U.S. videogame retailer Game Crazy will begin closing all remaining stores across the country this month.

An e-mail tipster said Movie Gallery, the parent company of Game Crazy and Hollywood Video, made the announcement yesterday during a store-wide conference call. The company will begin liquidating all of its remaining stores in roughly two weeks.

Calls were made to numerous Game Crazy stores and several store managers were able to confirm the accuracy of the information.

In September 2009, Movie Gallery closed nearly 200 of its 680 underperforming stores in the U.S. during a company-wide restructuring plan. In February 2010, the company filed for Chapter 11 bankruptcy and closed hundreds of additional Game Crazy stores. Only 250 stores remained opened in the U.S.

As of the writing of this story, Movie Gallery has not issued a statement on its closure. Requests for comment have been made. We'll update this story as we hear more.

MovieMiguel.com