10.22.2009

Silent Hill 2 Screenwriter Sentenced to a Year in Jail


Source:The Associated Press
September 30, 2009


Just two weeks ago it was announced that screenwriter Roger Avary and producer Samuel Hadida had signed up to return for Silent Hill 2. If the production is going to stick with Avary, however, they may have to wait a while as the Oscar-winning Pulp Fiction writer has just been sentenced to a year in jail for causing a fatal traffic crash in Southern California. He's also received five years of probation.

Avary pleaded guilty in August to gross vehicular manslaughter and drunken driving for the 2008 crash that killed a passenger in Avary's Mercedes in Ventura County. Authorities say Avary's car was traveling at more than 100 mph when it crashed into a telephone pole.

Avary's wife was ejected from the vehicle and was treated for non-life-threatening injuries.

Avary, who co-wrote the screenplay for Robert Zemeckis' Beowulf, was also attached to direct and write the video game adaptation Return to Castle Wolfenstein.



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Jessica Alba Meets the Little Fockers


September 30, 2009


The Hollywood Reporter's "Risky Biz Blog" got the scoop that actress Jessica Alba is in negotiations to join Ben Stiller, Robert De Niro and company in Paul Weitz's Little Fockers, the third chapter in the comedy series that kicked off in 2000 with Meet the Parents. She will play an attractive pharmaceutical rep whose looks wreak havoc on male characters in the story.

The production is set to begin in a few months for a release on July 30, 2010.



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Pre-Production Shut Down on Halloween 3D


September 30, 2009


Deadline Hollywood reports (and ShockTillYouDrop.com confirms) that pre-production on Halloween 3D, due in theaters next October, has cooled down.

The script, written by Todd Farmer, was turned in on Friday, however, Bob Weinstein of Dimension Films feels the production is being rushed. Directed Patrick Lussier (My Bloody Valentine 3D), who signed on to the film recently, had to begin by November so he could start Drive Angry, with Nicolas Cage, early next year.

Dimension Films is going to wait until Lussier is "free" so they can take their time.



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Terminator Rights May Hit the Auction Block


September 28, 2009


The Los Angeles Times has a lengthy and extensive report on the status of Derek Anderson and Victor Kubicek's Halcyon Holdings, who bought the rights to the "Terminator" franchise for $25 million in 2007 in order to produce this summer's Terminator Salvation, but who have now hired the financial advisory firm FTI Capital Advisors to look into their options, having filed for bankruptcy. The thought is that the sale of the rights to the franchise could help make the production company solvent again.

For much of the earlier part of the year, there was a lot of talk about there being a Terminator 5, mostly coming from McG, but the poor reaction and box office showing of "Salvation," at least domestically didn't seem to warrant another installment.

The Los Angeles Times report, which you can read here gets further into the history of the franchise, how the rights have changed hands over the 25 years since James Cameron's original movie, as well as some of the debts owed by Halcyon and the various lawsuits surrounding their bankruptcy






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10.20.2009

Microsoft Tests Rewards Program For Xbox Live

source multiplayerblog.mtv.com

Posted 1 hr ago by Brian Warmoth in News, Xbox 360

Xbox Live Rewards

Microsoft emails promising "cool stuff" have reportedly been distributed to select Xbox Live users as part of a new mystery rewards program. Though the emails don't explicitly say what users will receive for signing up by the October 21st deadline, they do brandish large headlines implying exclusivity and shiny things.

"This is an exclusive pilot rewards program. That means that the people who get in get stuff," the email reads, according to Kotaku. "Cool stuff. You want cool stuff, right? Sure you do, we all want stuff. Especially cool stuff."

So, to review, we can deduce two things for sure 1) Microsoft's new program will involve stuff 2) Microsoft believes participating users will thing this stuff is cool.

"This offer is for a select few - you can't send it to anyone else (why would you send something this awesome to someone else, are you nuts?)," the email continues. "If you make the cut, you can pass or opt-out whenever you want."

Obviously, if you haven't received this email, you are not special. However, it does appear that there is a second tier of special people who may receive invitations, depending on how many first-round users opt out or ignore the program.

"[Y]ou've only got until October 21, 2009 to let us know you want cool stuff," the email states, "because after that, the doors close and someone else gets the cool stuff."

So how cool do you think this "cool stuff" will be? Did you receive an invite for Microsoft's new program? Share your thoughts in the comment section below.


~~~~~~~~~~~

SADLY I DIDNT NOT GET ONE OF THESES INVITES, IF YOU GOT ONE AND WANT TO PASS IT MY WAY I WOULD BE MUCH ABLIGHED




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10.19.2009

Xbox Live $100 A Year?


What if Xbox LIVE Cost $100?

Matt Peckham

Oct 19, 2009 10:33 am

Xbox LIVE Gold Membership

VIP access to Microsoft's panoply of online services for the Xbox 360 costs $50 a year. It's what you pay if you want to play with other gamers online, access game add-ons and demos early, set up party-style chats, provide feedback about other users, and watch Netflix movies. Microsoft calls that "Gold" level membership. The alternative, called "Silver," comes free with every Xbox 360, and while it lets you keep lists of friends in a virtual Rolodex, you're held at arm's length from all the cool stuff, effectively standing at the window looking in.

Most gamers pay the $50 today and don't seem to miss it. It comes out to $4 a month, half the price of a paperback, or a quarter the cost of a new music CD or DVD movie.

But what if the fee went up? What if it doubled?

Microsoft's said nothing of the sort, mind you, but Wedbush Morgan analyst Michael Pachter believes it's just a matter of time. In fact he thinks "Gold" tier Xbox LIVE membership could run as high as $100 in just a year or two.

Speaking on GTTV's Bonus Round, Pachter reacted to the host's claim that Microsoft's Games for Windows LIVE service (the free alternative to the Xbox version) had effectively failed.

"It's a profit deal," said Pachter. "Microsoft wants you to never play the game again on your PC and play everything on your 360. That's why. That's what it comes down to. You give a PC owner, a PC gamer, an incentive to buy a 360 if you put something that he really wants only on the 360."

The implication? If you believe Pachter, it's this: Microsoft makes more money selling Xbox 360 games than PC ones. The evidence seems to favor that view. After all, Microsoft's Games for Windows LIVE "support" has yet to materialize two years on, and of the more than 30 Games for Windows branded titles (to say nothing of those without the rubber stamp) released in 2009, only 10 were LIVE-enabled. Compare with 2008 (8) and 2007 (7).

"You can't hook a guy into Xbox LIVE Gold if he's playing on a PC," says Pachter. "That's the other problem. You really want to hook every gamer who has a 360, you want them to buy all their games on 360, play everything multiplayer, pay $50 a year, so that in a couple of years, it's $100 a year. That's going up, we all know that."

I've been one of the crankier critics about Microsoft's Xbox LIVE $50 pay-to-play fee. Not because I have a problem with a company charging extra for special features or functionality, but because disparity bugs me. In this case, disparity with Games for Windows LIVE. Xbox LIVE "Gold" membership costs $50 a year, while GFW Live membership is completely free.

"Well sure," you might say. "Because Xbox LIVE is a different animal--it offers more."

True, up to a point. Both services share Gamertags, game achievements, friends lists, and online multiplayer with matchmaking, while stuff like virtual entourages with voice chat, watching movies with other players, and folding in services like Netflix, Facebook, and Twitter are all unique to the 360's version of LIVE.

Also unique: Paying to access the multiplayer-matchmaking component.

Forget Netflix and party-mode and group-watching movies for a second and think about online play alone. Multiplayer, from matchmaking tools to game modes to server provisioning has historically been part of the baseline game experience. id Software didn't charge extra for IPX/SPX support in the original Doom, any more than developer Splash Damage did when it shipped Enemy Territory: Quake Wars 14 years later. Playing games online on a PC is free. It's expected. Like mouse support, or the option to save your game. These things fall comfortably within the tenets of the adage "goes without saying."

Until Xbox LIVE, online multiplayer for consoles was also free. For $25, you could buy a modem for your Sega's Dreamcast that allowed Daytona USA and Sega GT buffs to race over an internet connection. Sony's PlayStation 2 supported a network adapter that brought online play to series like Call of Duty, Metal of Honor, Ghost Recon, and massively multiplayer games like Final Fantasy XI.

It took Microsoft's Xbox to introduce the notion that playing head-to-head against your best friend two states (or countries) over ought to be something companies could--or should--charge for.

Xbox LIVE is a money machine for Microsoft. In May 2009, the company claimed it had 20 million Xbox LIVE subscribers.

Do the math. Assuming that equals 20 million active accounts, you're looking at $1 billion in annual revenue. Bump the subscription fee to $100 and you'd sail past $2 billion, easy.

I'm not arguing for the elimination of a service charge to access Microsoft's premium service. A plurality thinks it's perfectly fine, and from a market standpoint, therefore, it is.

But if that fee starts to creep up (and it will, as these things do--Pachter's not saying anything prescient or all that provocative here) it draws increasing attention to the disparity between "the way we were" and "the new way Microsoft wants it to be."

The way I want it to be? Unbundle multiplayer and matchmaking from "Gold" service and make it free for all. You want to charge for early access to demos and video clips? Netflix and Facebook and Twitter integration? Party voice chat? Whatever comes next? Knock yourself out.

But don't make Xbox 360 gamers continue to pay for a service Windows gamers enjoy, and have for decades with arguably superior matchmaking value-additives, at no extra cost.





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GameStop, Microsoft show off limited edition Xbox 360 controller



17 October 2009 11:29 by Andre "DVDBack23" Yoskowitz | 16 comments

GameStop, Microsoft show off limited edition Xbox 360 controller Major Nelson has reported the GameStop has unveiled a new limited edition Xbox 360 controller that goes up for sale next week.

The controller has a new colorway (black carbon fiber on red) and will come bundled with a Play & Charge Kit.

The bundle will be available exclusively at GameStop, EB Games and Micromania chains in the U.S., Canada, France, Italy, Germany, Portugal, Spain, Ireland, Denmark, Finland, Austria, Switzerland, Norway, Sweden, Australia and New Zealand.

The pack will retail for $70 USD.





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